Strategic Mind: Blitzkrieg
Release Date: May 22, 2020
Genres/Tags: Strategy, World War II, Isometric, 3D, Turn-based
Developer: Starni Games
Publisher: Starni Games
Platform: PC [Repack]
Engine: Unreal Engine 4
Steam User Rating: 84% of user reviews are positive (based on 63 reviews)
Interface Language: English, French, German, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, Polish
Audio Language: English
Crack: built-in (HOODLUM)
Minimum requirements :
Operating System : Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only).
Cpu : Dual-core AMD or Intel, atleast 2.0 GHz or faster.
RAM : 4 GB.
Video Card : Nvidia GTX 750 Ti or better or AMD HD 7870 or better.
DirectX : 11.
HDD Space : 21 GB.
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Description :
Strategic Mind: Blitzkrieg may be a turn-based strategy set within the period of WW2. It brings a contemporary look and new features to the great old wargame genre. You’re to steer the German soldiers overcoming unthinkable odds and claiming the last word bittersweet victory in Europe.
The game is made with care and a spotlight to historical details by a team that's hooked in to WW2 history. The cinematic in starting and ending every operation add so much immersion and depth into the events uncovering before your eyes. Moreover, variety of primary and secondary objectives allows you to explore every scenario intimately. The gameplay is plot-driven and features many historical personalities like Erich von Manstein, Rommel, Franz Halder, Wilhelm Canaris, Heinz Guderian, Karl Dönitz, and Hermann Göring et al.
Strategic Mind: Blitzkrieg is that the second installment within the Strategic Mind line of games. While “The Pacific” was more based on naval warfare, the “Blitzkrieg” on the other hand brings us all into the great continental battles which is fought by the German troops. As a neighborhood of the Strategic Mind franchise, it'll retain many features of the series alongside adding new content and features to the prevailing variety.
Key features :
You will have the chance to command ground, air, and navy with the stress on the land battles.
Modern 3D graphics conduct by UE4 engine with more detailed models of all the units, weather effects and day/night cycle.
You can upgrade and customize your troops by leveling them up and selecting skills that best fit your strategy. Moreover, you'll equip your troops with additional equipment for every operation to raised suit both your strategy and therefore the war theatre.
You will gain variety of awards throughout the sport and obtain access to unique HQ skills, which you'll learn to extend the efficiency and synergy of your troops.
You can acquire new units of varied types, or upgrade your existing ones. All new equipment and units are present at historically accurate moments of the single player campaign.
You can take numerous trophies and use a number of the enemy`s most advanced units against him in future battles.
While we attempt for historical accuracy, we also allow you to explore various “what ifs” and see what could have happened should the German soldiers be even more successful in their struggle for dominance over the ecu continent.
Storytelling cinematic, also as in-operation dialogues with full voice, will assist you get a far better feeling of the epochal events.
Full content available, long-term support and no pre-made DLC nonsense. You pay once for a full game and luxuriate in all the advantages with none additional pesky transactions. That has new updates and a few additional content and support along the way. While we reserve the proper to feature extra DLC content within the future, which will in no way deduct from you the entire experience of the sport.
Setup Features :
Based on Strategic_Mind_Blitzkrieg-HOODLUM ISO release: hlm-strategicmindblitzkrieg.iso (12,868,016,128 bytes).
Completely Lossless and MD5 Perfect : All the files are completely original after installation.
NOTHING ripped, NOTHING re-encoded.
Significantly smaller archive size (compressed from 12 to 7.2 GB).
Installation takes 4-8 minutes (depending on your system).
After you install the game there will be a integrity check to make sure that everything is installed properly.
HDD space after installation: 21 GB.
Language can be changed in game settings.
Repack uses XTool library by Razor12911.
At least 2 GB of free RAM (inc. virtual) required for installing this repack.
IF YOU HAVE ANY KIND OF PROBLEM DURING INSTALLATION PLEASE COMMENT BELOW
My Reviews :
You're already a fan of the strategic mind series from stay my games or stay me games. Then you will have a pretty accurate idea of what to expect the latest edition called strategic mind blitzkrieg. Detail complexity and historical accuracy are the strategic mind series greatest assets and with the revamp tutorials newcomers will be up and running much quicker. As always strategic mind games release with full content and you can expect a long-term support for strategic mind blitzkrieg. Blitzkrieg of course delves deep into World War II European Theater and it releases on the 22nd of May 2020. Now this is a preview copy it's not the final release and as such there's a lot of updates and patches coming through all the time and it doesn't fully reflect the final release so any bugs or issues you see or hopefully not be there for the full release.
Strategic mind blitzkrieg is a plot driven turn-based tactical RTS and will feel instantly familiar to those of you who played the original. From the control system the animations and the cutscenes this is unmistakably part of the strategic mind series. This time we have a single campaign fought as the axes across the European theater and you will of course control land sea and air units. The game has excellent attention to historical detail in regards to vehicles weapons and equipment but it's not limited by it allowing you to rewrite history as you see fit. There are many conditional variables that will need to be considered weather conditions, infrastructure and land variations plus the supply mechanics to consider each of which will dramatically affect a unit in a variety of different ways. Night and rain can boost camouflage and reduce enemy’s visibility range making a perfect time to stealthily move units up. City tiles offer greater defence further boosted by entrenchment mounted in forest tiles hamper movement but also boost camouflage and defense. Which is perfect for units with greater reconnaissance range. With the five preset difficulty levels this game will definitely offer up the right amount of challenge for you even on easy you can accidentally fall into an ambush and lose a key unit plus you can tweak and adjust the difficulty setting as you see fit. The Blitzkrieg offers up the same decent 3d modeling and detailed environments as its predecessor. Explosions are nice but unfortunately flame throwers appear to only use machine guns and not a flamethrower but we really like to see that works on. The 3d model units occasionally display animations and I've gotta say they're a little bit janky and it's the camera that causes this problem sometimes the animations are actually over before the camera has even had a chance to reach the viewing position. I think it would look a lot better if they just slowed down the process a bit more and had a smoother transition between the two. Still there's lots of added immersion as a result of the animations and the only criticism really that I can come up with is when a scout unit pushes ahead and it spots an enemy unit it will shout out and stop but unfortunately it does that at the very start of the movement rather than when it reaches the hex where they see the enemy. I think that's just a bug hopefully they'll fix that anyway
So the whole game is driven by the existence of historically accurate data but it's not limited to it you can of course change the course of history. Your mission here is to take the axes and actually win the European theater not an easy task I can assure you. Technological advancements will be available to you when the correct time frame has been reached and not before. It's very immersive this game the battles and the tactical analysis using long-range bombardment from either the sea or your artillery units in order to soften up the enemy before pushing in with your men and finally driving hard home with your tanks. The number of upgrades available to units and the different equipment that you can unlock and utilize really gives each unit its own special ability and they become super effective at certain jobs which really allows you to control and build the army that you want to have. Tanks have a blitzkrieg ability where if they push into a hex and beat an enemy unit they then get to push into another hex and fire a second time and that can happen for an unlimited number of turns it really makes the game move forward rather quickly at times and yeah, it ticks the box as being a blitzkrieg.
The audio is pretty decent in this game for this type of genre the explosions the gunfire in the machinery when they're on the move all sounds pretty good but it's pretty much exactly the same as it was in the original. Personally, I would have liked to have seen some improvement on audio but as it is it's still acceptable. The cutscenes I think are a great addition they've obviously put a lot of time and effort into making them but somewhat breaks the immersion due to the occasionally dodgy voice acting that's on offer. Many games do not provide voice over at all so this actually is a solid positive for the game as the game already provides subtitles I think they maybe should have considered german-speaking actors with the voice-over subtitles that I think would have worked a lot better and maybe it's a consideration for the future. The in-game music is okay and although it is okay you will probably turn it off pretty early on because it does get a tad repetitive.
So I did experience quite a few bugs in the game when I was trying to send a unit somewhere clicking on a second unit too quickly sometimes rendered one or both of them unable to move so they would have used up all of their movement points but wouldn't actually be able to move for most units that's irritating but okay but when that happens - an airborne unit and they run out of fuel that is really quite infuriating so that's a bug they're definitely gonna have to sort out. Now as I say this is an early access copy there's a lot of updates coming through another one this morning and each time we get an update it does seem to sit down and stabilize a lot better. I have seen quite a few rendering bugs where the screen turns completely white or completely blue it only lasts for 10-20 seconds something like that and then it seems to come back into play. Also clicking on the mouse seemed to get it going again I did have one or two long system hangs where it looked like the game had crashed but then eventually it just started working again. Double-clicking on units only seems to work intermittently and I've got to say I think this is something that I experienced in the first one I kind of put it down to me but I definitely think that that's something that needs to be looked at as well. So remember this is an early preview copy the version I have is not the final products that you're going to get in a couple of days time so what I wouldn't worry about it too much and the developers behind this project they will be working on this relentlessly for weeks and months and even years ahead of now.
So the controls of the camera options I think are ok the only real issue that I have for the controls is when you need to take unexpected routes in order to get to locations. Now this really comes down to me being a bit too quick on the mouse I want to attack a unit so I put my mouse over the unit I'm only two squares away and as I go to click on it. It changes the arrow to go all the way around the outside thereby driving past anti-tank guns and other such units and I take a lot of damage as a result. It's quite annoying that you're gonna often suffer excessive damage and even loss because of that issue but it's not really a bug it's kind of like it, kind of almost warrants the ability to have a single undo button because I've there's no way on earth I would want to go all the way around the city to get to this unit that I'm just two squares away from. Zoom I think it'd also be quite a bit more versatile it seems we've only got five levels of zoom available to us at present and they go in stages. I think either one or two more levels of zoom could benefit more players or better still just the ability to have a completely smooth camera zoom that would be even better that would allow everybody to set the zoom exactly as they wanted. As in all previous games a single hex can have a heck of a lot of information and an awful lot of things going on, on top of it at any one time. Accidental clicks and sending units when you intend to attack can happen a little bit too often. Maybe having the option for key binds to attack would alleviate this problem but I don't know it's kind of again comes down to rushing too much or too not being accurate enough with the mouse.
Once the game doesn't really offer any kind of high level customization other than being able to rename units each unit can be modified excessively there's a vast array of upgrades and options available and even as time moves on you will gain access to technological advancements which bring in new customization options as well. There's also a bunch of heroes which can be assigned to certain units now once they're gone they're gone but they really do boost the ability of a single unit.
Now the tutorials have been improved they offer new players the ability to get up and running much-much quicker. The detailed explanations accompanied with actual hands-on gameplay should allow each user to quickly and clearly understand not only the vast amount of information that they're looking at on the screen but how best to utilize it. In my preview copy I like I say I did encounter a few bucks mostly relating to terminology when describing units but one issue prevented a window from opening and I had to restart the game. Overall though the tutorial provided a good experience and a decent understanding of the games mechanics. I've even learned a few things that I didn't know previously. If I had one criticism of the tutorials it would be that the speed at which the narrator speaks is a little too fast I think. Especially for new players to the series there's a lot of information coming in and you've got to kind of process it and see what it means and understand it and as soon as you left-click it goes on to the next thing that doesn't seem to be any way of slowing it down that I've seen and I think for some people that might become quite frustrating. I don't have an official price for this title but I expected to be in keeping with the previous release perhaps a little bit cheaper is there's only a single campaign but I think anywhere from sort of 20 pounds up is where the price is gonna be. I think if you're into that kind of game then that's a decent price but for the casual gamer that might be priced a little bit too high and you might want to wait until it's in the sales. Looking on Steam right now I can see that Panza strategy is 2379 and strategic mind the Pacific which is a really great game I really enjoyed that it's only 1784 on sale at the moment but 2379 seems to be the sweet spot and having spoken to the developers previously about the pricing that they apply on their games it's basically a percentage to work out so that steam get their money and they still earn enough to make a profit on what they're doing. So I can almost guarantee 2379 is probably going to be about the right price.
I think it's worth considering the idea of having a single undo button. So you can take one move back and that's not because you make a bad decision and you waste a unit. It's more to do with there are so many items that so many things happening within a single hex. That you probably will on occasion accidentally move a unit when you intend to attack a unit and as a result you're going to suffer some losses. It's quite frustrating and I mean it can be overcome with practice I guess but maybe just considering adding a single undo button would just alleviate that problem especially for beginners. Maybe only have that for the lower level of difficulty. I'd also like to be able to order the units that I have by remaining strength this would allow me to prioritize getting those protected or out of dangerous situations but there's so many units on screen so many things going on you can have multiple battles all at the same time it can get a little overwhelming. Simply being able to order units by remaining strength will quickly and easily highlight to me which units need to be moved first.
Now lastly graphics and animations in the game are absolutely fine they are pretty much identical to the plans of strategy the game which came out in 2018. I would have liked to have seen some upgraded graphics and animations but it's okay as it is I never really had a problem with it before but you kind of like to see some progression there are some new features in the game but nothing really outstanding that sort of sets this single campaign out from the rest it is of course in the European theater and it is of course the Blitzkrieg version. So these kinds of highly tactical turn-based games are not for everyone. But if this is a genre that you're interested in then I would say that this is probably one of if not the best kind of series for us. There are so many technical elements to consider so many options and opportunities to consider as well and the scalable AI difficulty really ensures that all levels of the skill can be tested. If the price is right for you and the bugs get ironed out quickly then this is an easy recommendation for people into this kind of thing. I certainly like the Blitzkrieg ability for the tanks pushing through units I mean when you get a roll going on you can absolutely decimate and move forward so unbelievably quickly and that gives the game a massive injection of pace that sometimes I feel like it could benefit from.
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