Release Date: April 30, 2020
Genres/Tags: Arcade, Beat 'em up (Brawler), Side, 2D
Developer: Lizardcube, DotEmu, Guard Crush Games
Publisher: DotEmu
Platform: PC [Repack]
Engine: in-house
Steam Player Rating: 90% of players reviews are +tive (based on 721 reviews)
Interface Language: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian
Audio Language: none
Crack: built-in (CODEX)
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Minimum requirements :
Operating System: Windows 7 x64
Processor: Intel Core 2 Duo E8400 | AMD Phenom II X4 965
RAM: 4 GB
Graphics Card: AMD Radeon HD 6670 | NVIDIA GeForce GTS 250
DirectX: 11
HDD Space: 5 GB
Description :
Still raging 26 years later Streets of Rage 4 is a faithful revival of the classic arcade Beatles. Move from left to right punch enemies destroy objects or points health and weapon pickups punch a few more enemies and repeat. It’s simple and an adventurous and while it expands modestly on the combat with a few new skills to master. Streets of Rage 4 definitely prioritize nostalgia of any kind of big modern reinvention.
The plot is wafer-thin and predictably corny but it is beautifully presented in a comic book panel style. mr. and miss white the twin offsprings of series villain mr. X are the big bads this time and that evil scheme is to control the city by corrupting everything good while looking like a couple of subpar Scott Pilgrim villains. It’s all very silly playing and knowing not taking itself seriously Conaway and it just about pulls off. Its ten years since the events of Streets of Rage free and series regular axel stone and blaze fielding return to fight crime again. Despite lightly being too old for this. To balance out the familiar with something different is the addition of two brand new characters cherry hunter the daughter of serious TOA Adam hunter and a cybernetic arm absolute unit called flora. Just like in the old games each count has a special move that does a lot more damage at the cost of taking a chunk out of your own health. However, an added risk reward twist for Streets of Rage 4 is that any lost health can potentially be out back if you drink a combo standard attacks together on top of it and Eddy breaking his combo results in the health field lost permanently. on my first playthrough which took between two and three hours I found myself avoiding special moves due to their risky nature however, as I got the hang of combos I started to use em semi-regular in situations where I felt confident I could earn that precious health flag. It’s a simple but interesting minigame and perhaps the most important addition in progressing the Streets of Rage formula as a whole. a stronger weapon in your arsenal are the star moves, every characters is slightly different axles for instances of flaming rising up occur while chair eases up Pete Townsend inspired guitar power slide but triggering them would do huge amounts of damage to any wise syndicate members and look enough to be in your path. Using them while fighting regular goons often feels unnecessary as most situations are manageable. But they're still up for the spectacle the Floyd's screen dominating uni-beam being a visual favorite.
another enjoyable addition to the combat is the inclusion of the weapon catch maneuver throw any weapon at an enemy and if it makes contact it will bounce back and give you a split-second to catch it and keep whacking away. Like gears of wars active reload time button press mechanic there's a rhythm to master but once you've done so is completely rewarding. However, for every moment of feeling like a deadly ninja there are moments that simply unfair due to factors completely out of your control of the for starting characters the returning Bureau of excellent blaze immediately felt familiar and fit right into place in the 90s side-scrolling beat'em but they do feel a little generic at this point. They’re both well rounded fighters we don't necessarily excel in any ability. The workplace is an introductory character for new players and a recognizable sight for veterans. But by contrast Floyd and cherry couldn't be further apart and then move sets up by far the most exciting and fun to play. Cherry hunter despite carrying a guitar on her back can move at a significant speed which is literally a nice change of pace to the other characters that made her my preferred choice in my first play. Her ability to sprint and weave for attacks feel more in line with what I expect a modern Streets of Rage would play like. Which is also wild initially disappointed with how sluggishly other characters felt in comparison. Floyd for instance is by far the slowest character by soon appreciated what he lacked in speed is compensated for in strength his ability to toss enemies around like ragdolls eventually wound me round and had been experimenting with different play styles.
The music sets a tone and definitely feels on run with the iconic beats of the series although I'd have to say in the era of game soundtracks our hotline Miami and the recent Final Fantasy 7 remake. They don't quite hit the same sort of I can't get this truck out of my brain status or even its predecessors. All twelve levels predictably end in a boss fight and for the most part there's a good balance of variety and difficulty throughout. Most are smartly designed with challenging attack bands that you'll need to learn. But disappointingly there are repeated enemies and later levels with arbitrary difficulty spikes like here's two of them now. In general though the enemies are a good mix of old and new with neither feeling out of place despite the 26 year age gap. I played for the first time alone but that was only half the fun less even the two player online co-op really shines through with the intensity and chaos increase. it also made me fully appreciate the potential character combos and a satisfaction of perfectly executing a tandem move. If you're looking for longevity two-player co-op is where it's at. Streets of Rage 4 also have a local 4 player co-op that due to the current isolation circumstances I was unable to try it. beyond the campaign and it's 5 difficulty levels mania is exactly what it sounds like other options of the boss Rush mode arcade which is basically the story mode with a consistent live count and a PvP battle mode to mess around with.
But frankly the story mode satisfies those combat hitches far better than any of these other modes and if you're playing alone there's little replayability on often. One Thing Streets of Rage 4 does offer however is a wealth of nostalgic choices such as a retro Streets of Rage 1 and 2 soundtrack and old CRT filters. It takes a little grinding to unlock but there's also a lifetime point system that gives access to faithfully recreated playable characters from previous entries in the series and there's also a modern version of Adam who unlocks during the story. These aren't just skins Eva these characters have their own movesets animations and sound effects. Despite contrasting against the lush cartoon-like world of streets rh4 these retro characters fit nicely into the combat loop and help reinforce how the latest installment reignites that passion for the series through nostalgia. in fact they're so accurately recreated that annoyingly the characters from Streets of Rage 1 don't even have special moves and must solely rely on their basic star moves from the original as a result they fell at odds with a new risk reward system and it pretty much renders them unusable on the harder difficulties. In a way this feels like a metaphor for the entire game. Instead of taking bolder steps to modernize the formula. Streets of Rage 4 sticks rigidly to the Past for a little more than nostalgia sake. Streets of Rage 4th delivers the greatest hits of the classic series and is at its best when played with friends. If the primary focus was delivering a traditional Streets of Rage experience with a modern coat of paint then it absolutely succeeds. But while it lays on a few new and interesting mechanics it's still a very conservative update to a quarter century old format that feels like a slave to the past.
Repack Features :
Based on Streets.of.Rage.4-CODEX ISO release: codex-streets.of.rage.4.iso (4,833,378,304 bytes).
Completely Lossless and MD5 Perfect : All the files are completely original after installation.
NOTHING ripped, NOTHING re-encoded.
Significantly smaller archive size (compressed from 4.5 to 3 GB).
Installation takes 2-4 minutes (depending on your system).
After you install the game there will be a integrity check to make sure that everything is installed.
HDD space after installation: 5 GB.
Language can be changed in game settings.
Repack uses XTool library by Razor12911.
At least 2 GB of free RAM (inc. virtual) required for installing this repack.
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