Predator: Hunting Grounds
Released Date : 24,April,2020
Mode : Multiplayer
Engine : Unreal Engine
Developer : IllFonic
Publishers : Sony Interactive Entertainment
Platforms: PlayStation 4, Microsoft Windows
Minimum requirement :
OS : Windows 10 (64-Bit versions).
Processor : Intel Core i5-6400 or AMD FX-8320.
Memory : 8 GB RAM.
Graphics : Nvidia GTX 960 or AMD R9 280x.
Storage : 18 GB available space.
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My Reviews :
The driving iconic score that welcomes you to prototyping grounds is one that instantly sparks nostalgia into anyone familiar with the cold 1987 movie. unfortunately very little else of what made the arnold schwarzenegger versus alien monster bullet fest so much fun has made it into alphonic's latest 80s adaptation. There are brief bursts of frantic action lurking in the undergrowth which when combined with tense firefights create blockbuster moments synonymous with the source material. These moments are all too infrequent however, as hunting grounds often underwhelms more than the excites. Before dropping in for your daily dose of asymmetric action you'll have one crucial decision to make play as one of four fire team members as you infiltrate an area of non-descript south american jungle and attempt to complete a series of objectives in an exfiltrate before the 15 minute timer runs down or choose the predator life as you hunt down the fire team and try to pick them off one by one distract them from their mission and be an all-round nuisance.
It seems like the latter should be the far more appealing option even if the relatively long matchmaking times that come with it are not but it's actually as a fire team member that i've found the majority of my enjoyment in hunting grounds. There’s a variety of missions that you'll be randomly assigned when landing in one of the three maps currently available. each is essentially the same package wrapped in different paper however and almost entirely consists of going to a marked area on the map holding down the square button and dealing with few ai-controlled guerrilla fighters before moving on to the next. These fighters aren't the sharpest blades of grass in the jungle though and will consistently funnel down the same few corridors waiting to be greeted by gunfire. The shooting itself feels adequate not operating on the same plane as an apex legend or call of duty. But serviceable and at no point gave me reason to want to stop playing. there's a small selection of weapons to choose from each more than effective against the ai especially the default shotgun which counts as a secondary weapon and appears able to one shot every grunt at a frankly absurd range as a result of those factors these firefights offer little to no challenge and quickly become repetitive as you gain knowledge of the enemy's spawn positions.
When the pv becomes pvpv is where a lot of the enjoyment can be found in hunting grounds. When all of the elements of the hunt come together high action moments are created and the appealing core idea of hunting ground shines through. Especially in the final phase after all mission objectives have been completed and you inevitably need to get to the chopper. The stakes are heightened as she has to defend your location from both militia and the predator. Who has to abandon all subtlety and go all out at this stage to prevent you from escaping. for all of this to come together just right largely relies on the ability level of the player controlling predator and that's exacerbated by the disappointingly unbalanced nature of hunting grounds too often the hunted become the hunters and what should be a tense fearful encounter for the fire team descent into a game of cat and mouse. Where the mouse can just turn around and unload a full clip of ammunition into their pursuer. The predator can easily be defeated by the fire team as long as they stick together because the stealthy alien has very little answer to four guns being pointed at him.
A more tactically thought out plan of attack sounds so much more interesting than successfully going toe-to-toe the creature that you have no business matching up against. Defeating the predator should be the pinnacle of the experience but it happens far too often and offers little satisfaction once the predator is down three different scenarios can play out each underwhelming to varying degrees. First if you get enough damaging quickly then you can finish the monster off for good and call into hq for the body to be collected once this happens you'll have to keep the body in pristine condition while defending it from a slightly increased but still impotent number of ai forces. If you don't finish off the predator though he'll just have enough time to set off his iconic self-destruct mini muke. This is the much more interesting option that provides a few seconds of tense decision making you can either run and try and escape the blast radius or if you're feeling brave you can try to defuse the bomb by completing a series of four puzzles against the clock. The witness this is not but the mini-game does provide a brief period of fear and excitement.
I wish there was so much more of in hunting grounds meanwhile playing as the predator should feel like a power trip. but hunting grounds fall short in this regard some elements of his skill set do feel great to wield and leaping purposely through treetops or pred core if you will feels fluid for the first few hours of playing your arsenal will be limited to pretty much the basics. But more exciting options do begin to open up the further you progress. when at close quarters it takes several imprecise melee attacks with your sharpened claws in order to take down a fire team member by which time you'll be lucky to have not had a good chunk of your health bar taken away from this point on the tables are often turned and the predator becomes the prey after your first engagement. Even when using your cloaking device it's fairly easy to get spotted in the trees while retreating and before you've had time to claim your kill the fire team have already revived their squad mate. It’s a fairly unsatisfying kind of encounter that needs balancing out in the near future. Whether that's by increasing the predator's damage output or his resistance to gunfire.
The look of the predator and in particular the sound design is spot on through and when combined with the movie's pulsating score evokes a big hit of nostalgia. It’s disappointing that the same care hasn't gone into the fire team. Who are just the selections of generic male and female character models that can be minorly customized. There are a couple of little nods to the original movie and the unlockable cosmetics. But it would have been nice to see more for fans of the series. predator hunting grounds doesn't quite let you live out that power fantasy of being an extraterrestrial master hunter nor does it provide top-tier co-op fps gun play. Brief moments playing on either side of the battlefield create genuinely exciting action scenes. But they're all too infrequent and end far too abruptly when you find them. Because the predator is too often outgunned and has few means of dividing and conquering his prey. There’s a consistently enjoyable experience buried somewhere in the janky jungle of predator hunting grounds but it's just not that easy to find yet.
Setup Features :
Setup is based on EGS-Rip whisch is created by Insaneramses.
Generic Epic Fix by 0xdeadc0de applied, working online 100% tested.
Repack Size : 12.2 GB.
Final Size : 18 GB.
Install Time : 5 – 10 mins.
ONLY Use launcher.exe in game folder.
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